![]() ![]() Your alchemy potions and poisons will generally not be instant acting like the game potions. 5 pts for 19 seconds is 95 health points (5x19), but you only want 30 points? Hail Citizen! Welcome to /r/oblivion! Please subscribe and read our sidebar before you post! Older Gray Fox snoo by /u/QuiteTheOptimist, thanks!. ![]() To add a spoiler tag use this code in your comments: Please add spoiler tags if you're talking about the events of the game. Remember to add keywords if your problem is a specific one. To save everyone some time, try searching for bugs that might be similar to any you are having. To reduce this clutter, we have a link search filter. ![]() Quite often on this sub we get users who ask for help for bugs, or with mods, that have been solved before. Again, this is a resource the entire community should be able to learn from, and we really need your help. Being a contributor even has a few special perks, but they're a secret for the moment. If you want to help us out, please send us a message so we can add you as a contributor! If we see you commenting thoughtfully, we'll probably send you a message first, but unfortunately we don't see everyone. At the moment it is sorely lacking, and we'd like to remedy that. Our wiki should be a resource that every one of our users can go to when they need help, for bugs, or mods, or anything about Oblivion. r/oblivion strives, in part, to be a community where users can learn how to best enjoy their game. īefore posting a question, please take a time to read our Wiki, it includes our FAQ, our modding tutorial, the subreddit rules, and some common recommended mods. Absorb: A comparison of these similar effects.HAIL ADVENTURER WELCOME TO THE HIGH HALL OF CYRODIIL. ![]() Absorb: A comparison of these similar effects. This effect can be gained for spell making and enchanting via spells only.You can easily kill multiple enemies using this effect if you add an area of effect to it you are healed for every single enemy affected within the spell's area.Note, however, that the spell may become less efficient based on the target's magicka resistance or the difficulty level being played, as both of these factors will lower the amount of damage dealt and health absorbed. The Absorb Health effect is more magicka-efficient than separate spells for damaging your opponent's health and restoring your own: the base cost of Absorb Health is 16, versus a total of 22 for the other two effects (10 for Restore Health plus 12 for Damage Health).There are no patches known which address this issue. The Marksman must be very close for the Absorb effect to apply at all, thereby defeating the purpose of using a Bow at all. Despite the availability of Absorb Health for custom enchanting on Bows, the range limitation inherent in Absorb effects makes the effect largely useless.Only "On Touch" absorb spells are possible, even at the spellmaking altar.On the target, the effect is comparable to Damage Health on the spellcaster the effect is comparable to Restore Health. The total health transferred is Mx D points. Transfer M points of Health per second from the target to the spellcaster for D seconds. ![]()
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